The debug keystore is in ~/.android/debug.keystore with alias androiddebugkey and password android. When debugging your app, it’s automatically signed with a debug certificate generated by Android SDK, which is different with the release certificate and not recognized by Firebase. FlutterFire (Firebase Flutter SDK)Ĭommon Pitfalls Debug signing certificate SHA-1 not added to Firebase Environmentįirst, follow all the related official documents carefully. Firebase is so amazing that it integrates many sign-in methods however, the setup of a certain sign-in method might be complex and error-prone with unhelpful error messages at the same time. Taking a look inside firebase_options.This post shares the mistakes I made during setting up Google Play Games for Firebase. A new file named firebase_options.dart will be generated under lib/ folder. ? Which platforms should your configuration support (use arrow keys & space to select)? ›Ĭhoose your platforms, then hit enter. It will ask you for the platforms which you want to configure Firebase for. In the root of your project, run: flutterfire configure Let’s see an example!įirst, make sure you update to the latest version of FlutterFire CLI: dart pub global activate flutterfire_cli The FlutterFire CLI latest update v0.2.2 added support for Linux and Windows, where the configurations will be generated and added automatically for you if it finds firebase_core_desktop in your pubspec.yaml file. There’s another option to save you some time and effort. You will need to do a couple of if-statements to return the correct configurations for each platform your app supports. You can manually create a new web app in the console, copy the configurations and paste them into your app. The configurations you will use with firebase_core_desktop are web configurations. If you go to the Firebase console and try to setup an app, you won’t find a Linux/Windows option. You can see that we’re not importing it as package:firebase_auth_desktop/firebase_auth_desktop.dart, that’s because firebase_auth_desktop is not a standalone package, it’s just a delegate implementation that will be used when you compile your app on Windows or Linux. That’s it! Inside your code, you can import it this way: import 'package:firebase_auth/firebase_auth.dart' If you’re not already using firebase_auth in your app, you need to add it: flutter pub add firebase_core This will install and add the package into your pubspec.yaml. In the root of your Flutter project, run the following command: flutter pub add firebase_core_desktop This means nothing will change for developers, it’s already the same API thanks to Flutter’s federated plugin system. We built the packages as a platform implementation above the same API of FlutterFire. If you’re already using Firebase Auth in your Flutter app, you don’t need to do much. OAuth providers including: Google, Facebook, Twitter, and GitHub.With Firebase Auth on Linux and Windows, In addition to all user-specifc operations, you get support for the following authentication methods: In a previous blog where we announced preview, we explained the approach followed in developing the packages and the reasoning behind it, so if you’re curious, give it a read. FlutterFire on Desktop is making its first big step, and as of today we’re excited to announce that our sponsored package FlutterFire Auth on Linux and Windows is moving to stable □ With that comes an important question: how much of the Flutter ecosystem is ready for Desktop? We can’t tell yet, but we have great news for you. Therefore, Flutter developers now have the full power to create great experiences for desktop users, regardless of the operating system! Windows was announced a couple of months back. If you’re just coming from this year’s IO Flutter keynotes, the Flutter team has announced that Flutter on desktop platforms moved to the stable channel, which includes Linux and MacOS.
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